If you want a 'native' functioning controller, I hear the PlayStation Dualshock 3 (Bluetooth) works, but I have not tested it. The 'unofficial' tattieboogle driver is open-source (which means anyone can see the code), the updated (for Mac OS X 10.9) github version of that driver is also open-source, just published by a different author. After install, there's a preference pane in System Preferences which you can configure and test the controllers. However, the 360 wired headset (the one that plugs into the controller) doesn't work. I dunno about the wireless 360 headset (the one that directly connects to the receiver) but I imagine it wouldn't. The OS X driver for Xbox 360 controllers is free, but it's only compatible with 1st-party peripherals. We like the 'Xbox 360 Wireless controller for windows,' which comes with a wireless receiver. Use an Xbox 360 Controller on OS X (wired + Wireless): I picked up Borderlands 2 for OS X in the recent Steam sale because friends of mine would NOT shut up about the game. So I fired it up only to find out that I needed to use a keyboard (lots of keys) + a mouse (carpal tunnel = no) to play.
Osx Xbox 360 Controller
Xbox 360 Controller Mac Sierra
I have created a USB driver which allows you to use wired XBox 360 Controllers via USB, and wireless XBox 360 Controllers via the Microsoft Wireless Gaming Receiver for Windows, on your OSX machine, including support for the Apple Force Feedback library. The driver is licenced under the GPL.
Snow Leopard
I've released a version which will hopefully install and work fine on 32-bit Snow Leopard. It also contains 64-bit binaries, however I've been unable to test them because Apple have disabled my MacBook from booting into 64-bit mode. I have however been informed that 64-bit and 32-bit builds are both working.
ChatPad
I have got the Microsoft ChatPad working with my wired controller. The latest release of the driver includes support, and I'll be updating the USB information section of this website shortly. I've not yet checked the wireless receiver for compatibility.
Other info
Sadly, my PowerMac has died, which as my primary development machine has slowed progress.
I have added a version of the driver without support for the Guitar Hero controller, to allow the Guitar Hero for Mac game to work (it attempts to access hardware directly, which doesn't work if a real driver has claimed the device).
Help
If you find the driver does not work for you, please attempt and find out as much as you can about the device, preferably using the Apple 'USB Prober' application provided with the developer tools, but the output of System Profiler for the device may be enough. E-mail it back and I'll try and work with you to get it working.
Force feedback-enabled games
Games I've currently tested for force feedback support (only games that support basic rumble will probably function currently, as I've only implemented triangle, square and sine wave-type effects. I also lack any other force feedback device for comparison :) ):
Jammin' Racer - seems to work fine
Preivous versions:
Here's other similar drivers that are different versions or releases for different operating systems:- September 21, 2015
- Windows (all)
- 74,030 downloads
- 111 MB
- September 18, 2015
- Windows (all)
- 5,872 downloads
- 111 MB
- January 9, 2011
- Windows 7 64-bit
- 554,931 downloads
- 7.5 MB
- January 9, 2009
- Windows 7
- 22,437 downloads
- 17.9 MB
- December 7, 2012
- Windows XP 64-bit
- 6,888 downloads
- 18.3 MB
- October 24, 2012
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- 6,636 downloads
- 108.0 MB
- January 19, 2010
- Windows XP/Vista/7
- 920 downloads
- 46.1 MB
- August 9, 2012
- Mac OS X
- 1,470 downloads
- 25.5 MB
- January 9, 2011
- Windows XP
- 69,959 downloads
- 7.1 MB
- January 9, 2011
- Windows 7
- 74,893 downloads
- 7.6 MB